1: K&E should have different "classes" such as Farmer, Warrior, Builder, Archer, etc. These classes would each have their own unique abilities: any crops the Farmer planted would grow say .3 x faster and when the builder placed a block he/she would have a 10% chance of getting that block back and Warriors might do a little bit more damage with swords and Barbarians might do a little more damage with axes. 2: K&E should have indestructable cities scattered around the map, where you can buy and sell things to npcs, get quests, etc. players might even be able to set up there own shops in the marketplace in each city. These city's would be considered NEUTRAL and are safe zones they won't be tied to any kingdoms or factions besides Crestfall as it is the safe haven kingdom. NOTE: IAM UP TO SUGGESTIONS/CHANGES ON ANY OF THESE IDEAS SPECIFICALLY #3 AS IT IS THE MOST CONTERVERSIAL. 3: Each factions MUST have a city/ town that they live in these may be protected in any way that doesn't use exploits or cheats.These city's must be above ground factions must keep their kingdoms loot in this city and again it may be protected any way that doesn't use cheats or exploits. (This is to add realism) Even though city's must keep most of their kingdoms loot in the city players should be allowed to keep their own personal vaults which they may keep their personal loot in that they do not want to mix with the factions, this should not be abused as in the kingdom keeping all of its loot in a personal vault.